Hi,
Today I have been playing a bit with the tween animation system.
I wanted a nice counter that fades while counting up.
Example: 10 fades to 11
I created 2 sprites with a square (to clear the previous textfield) and the counter, after that one counter fades out while at the same time the next counter fades in.
The problem with this system is that when you fade from 20 to 21 you also see the 2 fading, caused by the background square.
It there a simple and effective way to do this?
Or can I clean the content of an existing textfield (I could do that with the delayed method calling)?