Sure:
atlas = [SPTextureAtlas atlasWithContentsOfFile:@"characters.xml"];
characterModes = [[NSArray alloc] initWithObjects:
@"cheer_lime",
@"hop_lime",
@"blink_lime",
@"shock_lime",
@"cheer_cherry",
@"hop_cherry",
@"blink_cherry",
@"shock_cherry",
@"cheer_grape",
@"hop_grape",
@"blink_grape",
@"shock_grape",
@"cheer_lemon",
@"hop_lemon",
@"blink_lemon",
@"shock_lemon",
@"patched_",
nil] ;
for(NSString *s in characterModes){
NSArray *frames = [atlas texturesStartingWith:s];
SPMovieClip *m = [[SPMovieClip alloc] initWithFrames:frames fps:25];
m.name = s;
m.visible = NO;
[m setLoop:NO];
[m setCurrentFrame:0];
[self addChild:m];
[m release];
}