I added Box2d (version 2.2.1) to the scaffold project and it works as expected but i'm unable to make some kind of debugDraw to work.
I'm trying to reuse the GLES-Render classes from the last cocos2d version with openGL 1.1 because they seems they could fit in Sparrow as well, is it such a bad idea? The project compiles without warnings but if i activate the debugDraw it render nothing.
I'm not sure if i'm missing something obvious or if it simply can't work in this way. I made a little sample project if some of you wants to try to help me.
Thanks in advance,
Mik