Hi,
I have a series of screens that are sub-classes of sprite. Sometimes when I go from one screen to another (which I do by adding / removing the screen sprite from the display list) I'd like to be able to preserve a snapshot of the previous screen after it has been removed, until the new screen has loaded. The way I would hope to do this would be by toggling on/ off some property of the stage that controls whether the OpenGL buffer is cleared.
Is this something that it might be possible to add? If so, could anyone post code that I could add to the stage class to achieve this in the mean time? It would be really handy for the project I'm currently working on!
thanks,
Alex H