Hi all,
I'm trying to integrate a Sparrow app and code from http://code.google.com/p/ios-coreaudio-example/ that I use for sampling the microphone.
This works just fine on the iOS simulator, but doesn't work when I run it on a device - the audio sampling simply doesn't send me recording callbacks.
As soon as I comment out the line that says
[SPAudioEngine start];
the microphone sampling returns to work just fine.
I suspect this has nothing to do with sparrow specifically but with mixing CoreAudio and OpenAL code together.
Any ideas or recommendations?