Hi, I'm trying to create an animation of a shoe kicking up. In the normal state you would have a frontal-downlooking view of the shoe (frontal, but looking slightly down onto the shoe). During the kicking animation it would move from the frontal-downlooking view, to the frontal view, and then possibly a bit further so that you see a little of the bottom of the shoe. I just don't know how to do this. I played around a bit with disproportionately tweening scaleX and scaleY to create a depth illusion, but then the shoe just looks kind of flat.
How would you guys go about doing this?