Hi,
I'm working on my first iOS game, and am currently utilizing 3 sets of graphics (1x, 2x, and iPad specific). This will surely go to 4 sets if the iPad gets a retina display.
I greatly appreciate Sparrow's auto-detect / string replacement for the @2x suffix, but have seen no similar automated way to detect iPad graphics. I'm currently naming my iPad textures with _ipad at the end of the filename (before the extension of course). Is there any way to inform Sparrow to load these automatically?
I did search around, and found no information about this, so forgive me if this topic has been covered.
Prior to attempting to use iPad-specific graphics, I did have it loading the @2x graphics just fine, but they were stretched out due to the different aspect ratio between the iPhone and the iPad.