I was thinking of it would be good to add something like
http://code.google.com/p/chipmunk-spacemanager/wiki/Introduction
to Sparrow
Integrating a simpler physics engine wrapper into Sparrow.
For instance to be able to call
SPPhysicsManager *physManager = [[SPPhysicsManager alloc] init];
[physManager addWindowContainmentWithFriction:1.0 elasticity:1.0 inset:cpvzero];
SPPhysicsShape *ball = [physManager addCircleAt:cpv(240,160) mass:5.0 radius:15];
SPSprite *ballSprite = [SPSprite spriteWithShape:ball andImageWithContentsOfFile:@"ball.png"];
Would this be accepted into Sparrow?
If not, would this make it as an "addon" and would people here help to contribute. This is my second day in the world of physics engine.