Up to this point I've been loading my texture atlas in a few different objects, and reading Daniel's blog post on the subject, it sounds like I should only do this one.
What I'm trying to figure out, is what's a good way to deal with passing that reference around? I'm trying to avoid every object I create needing an initWithAtlas or whatever.
One thought was putting it as a property on the ApplicationDelegate, but that seemed a little messy and it was my first time trying to do that (new to iphone dev) plus not sure it logically belongs there? Thanks!