Hi People,
I've almost finished a prototype and wanted to check for memory leaks so used the profiling tool in Xcode4. I managed to find a few of them and sort them out, but I've got a couple that cannot be gotten rid of!
The first is one that relates to audio, even though I'm not using Audio in the game. So is this a memory leak in the Sparrow Framework? The originator is Audio Toolbox.
The other is in my project and it has something to do with a texture. If I win the game and all the textures are swapped and I leave the scene then return then I get the message. I occasionally get the message when I leave the scene mid way through play, but not always. I've checked my textures and in the dealoc I'm definitely releasing every texture. Anyone have any ideas or had experience with this?
Thanks
Mark