Hi all,
first of all, I have to say thank you to the creators of this wonderful framework!
I am writing a game in which objects (SPSprites with SPImages in them) fall from the top of the screen (animated with SPTweens) and the user has to tap the right object while they fall (sort of the balloon example in reverse).
I attach this listener to the "right" sprites:
[sprite addEventListener:@selector(onRightTouch:) atObject:self forType:SP_EVENT_TYPE_TOUCH];
and I have a different one for the "wrong" sprites:
[sprite addEventListener:@selector(onWrongTouch:) atObject:self forType:SP_EVENT_TYPE_TOUCH];
The thing I noticed is that, a lot of times, the touch events are missed, even if my finger is exactly in the right position...
If I add a listener to the stage it gets all the touches, even the missed ones, so I was thinking that maybe I could make my own algorythm to detect what is under the touch in a specific moment...
Does it happen to anybody else? Suggestions? Hints?
Thanks in advance