I stared playing around with Sparrow about a week ago. First off, great job! I have a few questions...
1) If you were moving a bunch of SPSprite Subclassed objects around the screen (using velocity/acceleration properties, not SPTween) would you have the Stage's onEnterFrame call a "move" function on each object, or would you give each Sprite its own onEnterFrame listener and callback? Pro's and Con's of each?
2) Do you have any plans of adding a simple physics engine?
3) Having two tweens running at the same time with the same animateProperty causes a bit of a tug of war. Possibly when adding a new tween, any running tweens with the same animateProperty and target object are removed?
4) Tweening rotation can be slightly confusing...
Say you tween an object's rotation from 0 to -15 deg.
Then you tween the object's rotation back to 0.
At first I expected the 2nd tween to look like the reverse of the first tween, but instead it took the "long" way around the circle to get back to zero.
I ended up going from 0 to -15 and then, from -15 to 360 and it produced the desired effect
5) I have an SPImage loading a 32x2 PNG file, and then being added to the stage. The image looks blurred on the device but crisp in the simulator. Thoughts?
Thanks!