Suddenly I am getting this error: "Warning: There was an OpenGL error: #1283" and it has brought my program to its knees. I've managed to trace it to the line where I register my bitmap font with SPTextField.
[SPTextField registerBitmapFontFromFile:@"Font.fnt" texture:[[Game gameInstance].gameAtlas textureByName:@"Font_0"]];
This line has remained the same for the past week or so, and it was working before lunch, but now it is not. The only thing that has changed is I added more characters to the bitmap font to account for more text coming into the game. Is there a limit to the number of characters that can be contained in a bitmap font?