Ahhh, sorry I don't have the pictures, they are at the office...and I am taking a week vacation and going to Taiwan so I won't be back until after the result of the application (by then you will be able to see the pics and download the game even haha).
Pandemic is an original old-school arcade style game thought up by my director, where the object is to get the high score (or, in one mode, the longest time). The reason it's called Pandemic is because the object is to battle against viruses trying to infect your system. You must destroy all the viruses by touching them before either a) time runs out, or b) they completely infect the system. However, some are very small (only 1 pixel, but you will be surprised how well you can spot them if they move xD) and some are very fast, and they don't move in straight lines either. If you don't kill the larger ones fast enough, they will explode and multiply into smaller ones. I wanted to put as many onto the screen as possible, but in the end I had to cap it at ~65 baddies at once or else performance started to suffer (each bad guy has between 1 and 9 pieces that constantly move around). This game was developed for the Japanese market, and localized to English by yours truly.
I'm so completely nervous about any bugs that I missed, although I've been play testing for the past few days and it hasn't crashed or hiccuped a single time (especially since I tracked down the obnoxious memory leak caused by the repeating NSTimers and my general failure to understand that dealloc doesn't get called on an object unless outside objects release their retains...). I also worry about it being too easy or too hard, but I guess I'll have to wait and see. I did 100% of the programming (outside of the actual Sparrow engine and the extensions that I used, of course) so if you happen to find any problems, I'll know where to look for them.