Hey Guys!,
After about a week of fooling around with the Sparrow Framework I am quite impressed! The only thing I felt was lacking was physics so I decided to try using the Chipmunk Manager with Sparrow. As someone who is very used to using Box2D, I felt Chipmunk was a bit foreign. So I decided to write a small Sparrow specific wrapper for Box2D. As of now the wrapper only contains 2 classes: SPBody and SPWorld.
- SPBody inherits from SPImage and has properties and methods for all b2Body functionality.
- SPWorld inherits from SPSprite and also has properties that correspond to b2World functionality.
I added these to the AppScaffold project and after a few more tweaks, I'll post a link for the edited AppScaffold Project. I'll make sure it's well commented so people know how to use the wrapper. I'm going on a vacation tomorrow and won't have my computer, so I'll make sure the code is up by tonight.
Hope you all will enjoy!
Happy Coding!
- Isaac