I'm interested in looking at Sparrow, but I was reading a forum that mentioned that every sprite that is draw has its own set of OpenGL calls rather than batching into one call per texture. However this would have been for release 1.0. For reference the post is here: http://www.iphonedevsdk.com/forum/iphone-sdk-game-development/32179-sparrow-new-open-source-iphone-2d-game-framework.html#post163970
Has this been addressed yet? If not, is it in the road map for sparrow?
Fingers crossed that it is.