Hi guys. I'm hoping you can help me with this even though it's got more to do with OpenGL than Sparrow.
1) I have some SPTextFields with dynamic text that need to be skewed along the y-axis, meaning the text should run along a diagonal line. Also, they use a TTF font.
Would it be possible to do that in OpenGL? As far as I've understood, I'd have to override the render: function in SPTextField and do some OpenGL magic with the texture in mContents. Possibly, it would involve glMultMatrixf?
2) For the glow, I was wondering if it would be easiest to somehow draw a scaled down version of the text to a RenderTexture and then scale that RenderTexture back up and put it behind the original text... Does that make sense?
The alternative I have read about here, I think, would be to draw the text multiple times with offset, but that seems even stranger to me.
Basically, I'm unsure how to go about these things, what's fastest or most practical. I hope someone here might have enough experience with this to give me some advice. Thanks!