A nice feature of cocos2d is reading the texture info plists from zwoptex..
It would really be cool if sparrow did that also!
Also A nice touch I love is that the coordinate system is the same as flash so it's even easier
to port flash games..great!
zwoptex
(5 posts) (3 voices)-
Posted 2 years ago #
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Hi Mike!
For PenguFlip, I used a tool similar to zwoptex. It automatically arranges images in a big texture atlas and saves the coordinates in the format that you can see in the demo application.
Unfortunately, I wrote that tool in the company I work for (funworld), so I cannot make it publicly available. (Furthermore, it's written in .Net, not exactly a Mac-friendly platform
). But you can be sure that in the next version of Sparrow, we will either support zwoptex (I have to evaluate that a little more), or have recreated the funworld tool using Ruby, Java or another platform-independent language.Best regards,
DanielPosted 2 years ago # -
Hi Mike!
ZwopTex is still not supported, but for now you can use another tool: "Packer".
It can be found here:
http://slick.cokeandcode.com/Its file format is very similar to Sparrow's, so I created a small Ruby script that converts it to the Sparrow format. This tool is not yet included in the Sparrow download package, so you have to get the "cutting edge" version via SVN (the Download page explains how to do that). It's in the "sparrow/util" directory. A README file explains how to use it.
(As OS X contains Ruby out-of-the-box, you should be able to use the tool without installing anything.)
Posted 2 years ago # -
Hey Daniel
Thanksl! I'll check that out now..Posted 2 years ago # -
Posted 1 year ago #
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