Seeing an odd exception come up from time to time. When I leave the debug-mode app running in the simulator for some time (a few minutes) without doing anything, I get an exception in the render: method in SPRendering.m, specifically this call:
//line 126 SPRendering.m
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
It doesn't crash the app: it can continue successfully when manually doing so in XCode. I'm wondering if this is something that anyone has come across and if it's something to be concerned about (considering the app doesn't actually crash, just breaks on the exception when in debug mode).