I'm just investigating this.
The error is actually caused by the method "glDiscardFramebufferEXT", which is called by GLKView (which is used by SPViewController).
It pops up in the beginning of the 2nd (!) frame, and the texture displays just fine beginning with the 3rd frame.
Until I have found the reason for this, you could also simply ignore the error; it doesn't seem to have any negative consequences. But I'd really love to know what's causing this ...