Hi Morgan!
First of all, thanks a lot for the compliments about Sparrow, and welcome to the Sparrow forum! =)
I've stumbled over this problem myself in the past, it's easy to overlook in Xcode 4. You probably didn't add the images to the test target in Xcode. You can do that under Build Phases -> Copy Bundle Resources.
If you open up the Sparrow project itself, you can see how that works, because the Sparrow unit tests do it just like that.
One more thing: there are some methods that just can't be tested well from within a unit test, because of the OpenGL set-up that would be required. But where it was possible, I wrote the code in a way that supports being tested. (Though I admit I *should* spend more time on that *g*.)
I hope that helps!!