Hey guys,
Reviving this post to ask something else about this feature.
I am now using these setTextCoords methods in a race game, where the speed with which I change the background texture position goes from 0 to a very high value - like 16px per frame.
I realized that when the speed is a bit higher (using a speed variable, not the event.passedTime value), there is a lot of "flickering" going on, and after some time, the background starts to move with a terrible performance. The fps is fine, is just the visual performance that gets really bad.
I did some testes, and realized that this starts when the offset variable gets a really big value. I could treat this variable by making _offset = 0 after some time, but this turns out into a bad visual approach.
After some time, I decided to test this same feature on Starling, and I got the same visual problems.
The code is being used just as daniel's. Any hints?