Hi Daniel thanks, your not wrong about it being a challenge mate Ive spent 3 weeks tearing my hair out trying to get my head around it 😉 I have written my own movieclip class which has a few added features I have kept your time step solution as I think its the best solution when animating. What I want to do is have my physics sprite use the same time step system, hopefully that will resolve the inconsistencies assuming its the result of floating point precision, whilst maintaining synchronicity.
Im a bit reluctant to use the juggler as Ive set my project up to use one main ENTER_FRAME event which propagates down keeping it abstract I say that from the perspective of my understanding of the juggler is that its used in conjunction with tweens which I tend to avoid preferring to write the movement code in the object itself, maximising reuse of objects as opposed to creating a tween and throwing it away after use.
My brain is a bit frazzled and was looking for a bit of code to implement the time step in my main ENTER_FRAME event, and bring a bit of sanity to the proceedings, so I don't spend weeks going down another blind alley, this coding lark can be a complete nightmare sometimes 😉