Sorry for the extreme delay, I was on a vacation for the last two weeks.
Custom shaders will probably be added in the future -- that functionality is already available in Starling. It allows you to create "FragmentFilter" objects that you can use to process any object using a fragment shader.
Enter the "Filters" scene in the Starling demo to see some simple effects that can be achieved like that:
http://gamua.com/starling/demo/
So, if Sparrow is not abandoned by its users due to SpriteKit, this will definitely be added some day. =)