I have problems mostly with it running in xcode with debug however after playing with the app in release mode I have noticed that certain things are just making it crash like when I call the social framework to share the score on Facebook, opening gamecenter and playhaven and revmob stuff.
I have used instruments and there are no leaks so that isn't the problem. I am using the latest version of sparrow and therefore I am using ARC.
it is mostly malloc that has the memory but I am unsure now on what to look for in my code. I have been doing some reading and on another forum I read that you have to set objects to = nil after I am done with them. What does the high number malloc suggest?