Hi, I'm an Actionscript 3 developer and not experienced in Objective-C, but know a thing or two about it, so I decided to try out Sparrow framework. I've made a simple space shooter game, Hero spaceship following the touch and firing bullets at enemies which come from above.
As I said I've never developed an iPhone game so I don't know what should the debug panel show on a simulator (in xCode), that's why I'm asking what should be the normal CPU load and memory usage.
I get 32.7Mb of RAM usage and it doesn't go up, so judging from that, I don't have any memory leaks, but the CPU stays around 70-80%, which I don't understand. How can I be using so much CPU when I only do touch and enterFrame handling? My draw calls are up to 10, not more.
If someone wants to take a look at my code I can upload it somewhere.
Thanks in advance.
EDIT: Status bar is visible even after setting it as hidden initially (iOS7).