Can anyone fix a issue in GSCubicBezierPathTween class which causes a normal tween w/ reverse enabled to use two repeat counts?
For example, if I need to animate a object w/ reverse 5 times, I have to set the repeat count to 10 (5 for normal tweening and 5 for reverse tweening).
It shouldn't be a problem if repeatCount is set as 0(infinite tweening).
The code in advanceTime: method is mostly similar the one in SPTween class because I have implemented it inside a copy of SPTween class from Sparrow framework v2.0 . So it shouldn't be difficult to fix but i am not too sure.
Currently I am busy working on a iOS project in my office and I am not able to devote the time needed to fix this issue. I also don't have MACs at my home (most probably in my locality also).
Any help will be appreciated. Thanks in advance