Sorry for the (ridiculously!) long response time! 🙁
Since a display object container only gets the touch events if some of its children are touched, it might not be the right place for a gesture recognizer.
E.g. if you've got a display object containing a quad that's centered on the screen, and a player swipes from the very left to the very right of the screen, your quad won't even be notified. (The target of the touch event is, throughout its lifetime, the object where the touch was started.)
So you probably need to create a global gesture recognizer that listens to touch events on the stage. When it detects a swipe, it could "broadcast" a "SwipEvent" (defined by you) to all its children (there's a "broadcastEvent:" method that does just that).