Easiest I find it is thinking about the unit circle. So no rotation ie up is 0 degrees. Then 90 degrees is PI/2, half a circle PI, a whole circle 2 * PI. If you have a negative angle doesn't matter, same thing if you just add a whole circle, you end up with the same rotation.
If you still want to rotate the unit circle so your up is at the unit circles 0 degrees, simply shift it 90 degrees.
unitcircle.angle = sparrow.angle + 90 degrees;
Hope that makes sense...
ERik