Cheers Shilo, much apperciated. I think at the moment I am in period of trying to push the cpu load down and see what is possible really.
Most circles I have I don't really update that often so I might be fine with the core graphics solution I have now. For the lines it is basically a xy plot with at the most, in landscape mode, 512 points. As you say about the smoothing, the core graphics lines look very good, but very slow. I am not sure if it the actual graphics that are the problem or if it is creating a new texture every time and adding it to an image.
Drawing quads into the drawBundled, is so much quicker, but doesn't look as nice.
ERik