Hi
I've encountered a very strange issue with an app I'm working on and wondering if anyone has had the same problem.
When I run my app via XCode and load it onto my iPhone device, everything works fine. The same goes when running in the simulator. However, when I build a version using an AdHoc profile and install via iTunes, it doesn't work as it should.
An example is, I have some sprites added, and using tweens, they are animated on the screen. When running via the AdHoc method, these sprites aren't displayed. I've added some UIAlertViews to pop up messages in several methods to check that they're being called (which they are). I'm completely stumped.
Any ideas as to why the app would run perfectly well in the simulator and on my iPhone, but not when installed via iTunes?
Thanks