Hi,
I am trying to use libpd as a sound engine for a cocoa project based on sparrow. So far, the pure data patch is loading succesfully and libpd's audio is enabled. Audio/DSP is running (and audible) for about half a second and then stops. I have started the SPAudioEngine as an ambient session, but that did not help. It seems like sparrow's rendering loop is blocking libpd, is that possible?
Libpd is spawned from the Game.m class in the Demo-Project.
Did somebody already manage to run libpd alongside sparrow in one app?
Any suggestions would be helpful.