I have many problems with SPTextField.
Once the text is too big, it becomes very slow on the tablet. For cons, I have no problem on the simulator.
ex : imageTextePerso=[[SPTextField alloc] initWithWidth:200 height:100 text:informationPerso fontName:@"Copperplate" fontSize:7 color:0xffffff]
Is there an other way to present text in a game?