Hi, I'm currently "tweaking" things for the new devices.
I'm gonna have an @3x atlas (which Daniel said in another thread should be automatically picked up by Sparrow).
In that @3x atlas I have an iPhone 6 Plus background image that is 2944 x 1656 (I build all my stuff at @4x ready for Texture Packer).
Then when generating the atlas for @3x I set it to 0.75 size, which results in the 2208 x 1242 background in the atlas.
I am going on the assumption that iPhone 6 Plus can handle 4096 x 4096 texture sizes, because otherwise that would be pretty bizarre.
Now, my problem is that including backgrounds for all devices in the @2x atlas (iPhone 4, iPhone 5, iPhone 6 regular and iPad regular) "busts" my atlas sizes bigger than 2048 x 2048 (which is a limit of iPhone 5 and less) so I'm currently deciding how to wrap these up for distribution.
Might take backgrounds out of the atlas and save them individually, which means I'd always have 2 textures in memory (one background and one UI) - not sure though.
Anyone else got any ideas on this?