I'm trying to get the SXPhysics extension to work with PhysicsEditor. It seems to half work but I can't see the shape because SXPhysics doesn't have a debug drawing option.
The example code project that comes with PhysicsEditor for Sparrow does have a GLESDebugDraw class which extends b2DebugDraw but I can't get it to compile or anything.
Can anyone help out with this?